enable logo_r.jpg (10708 bytes)netris32.jpg (9554 bytes)

enable Netris32 v2.5
help


index.jpg (47707 bytes) enable Netris32 is a challenging and exciting game of skill, reflex and strategy.  Different shaped pieces, composed of coloured blocks,  fall from the top of the game board to the bottom at increasing speed.  The object of the game is to manipulate the pieces to form solid rows, which will then disappear.  The game ends when the rows build up to reach the top of the screen.

enable Netris32 allows players to customise most aspects of their game.  Features include:

  • Single or Two Player Mode, including TCP/IP Network Play
  • Piece Preview
  • Column Line Up
  • UNIQUE Ghost Mode
  • Animation, Sound and Highlight Options
  • Penalties
  • Speed Controls
  • Level Controls
  • Customisable Screen and Game Board Backdrops

mainscreen.jpg (37857 bytes)

The screen above shows enable Netris32 running in one player mode.  Pieces appear at the top of the game board shown on the left of the screen.   The screen also shows the current score, the number of pieces that have fallen during the game, the number of rows completed, the current level and the current speed.

This screen also shows some of the player aids that can be used while playing enable Netris32.   The piece preview window to the right of the game board shows which piece will be the next to fall.  At the bottom of the game board, the line up mode enables players to line a piece up properly before dropping it from the top of the board, and within the game board, the new, unique ghost mode is demonstrated.  Ghost mode allows a player to see what would happen if a piece was dropped at its current location and rotation.

All game functions can be accessed and controlled using the toolbar at the top of the screen, as well as through menus.


How to Play

enable Netris32 automatically starts a game in single player mode whenever it is loaded.

 

b_start.jpg (5032 bytes)

Start Game

To start a new game, select Game > Start from the menu or press the b_start.jpg (5032 bytes) icon on the toolbar.  enable Netris32 will retain any configuration changes that have previously been made.

b_keyconfig.jpg (5241 bytes)

Key
Configuration

To play the game, use the keys to move and rotate the blocks as they fall.  The default configuration for the keys is as shown in the Keyboard Configuration dialog box below:

db_keyconfig.jpg (30263 bytes)

When playing in network mode, the key configuration for both players is the same as that for single player mode.

The default key configuration can be changed by selecting Options > Keyboard... from the menu or by pressing the b_keyconfig.jpg (5241 bytes) icon on the toolbar.

 

b_pause.jpg (5034 bytes)

Pause Game

To pause the game, select Game > Pause from the menu or press the b_pause.jpg (5034 bytes) icon on the toolbar.  To return the game to normal operation, select the Pause option again.   enable Netris32 also contains an AutoHide feature.  During the game, players can press the Shift + Up Arrow keys to automatically pause and minimise the game.  To continue playing, restore the game and select the Pause option.

b_twoplayer.jpg (5499 bytes)

Two Player Mode

To play enable Netris32 in two player mode, select Game > Two Player from the menu or press the b_twoplayer.jpg (5499 bytes) icon on the toolbar, then start a new game.  The icon will appear sunken in when two player mode is activated, and a second game board will appear on the right side of the screen.  The key configuration for the two player mode is shown in the Key Configuration dialog box above.

s_twoplayer.jpg (37278 bytes)

 

b_network.jpg (5245 bytes)

Network Mode

enable Netris32 can be played by two players across a network.  For network play you must have TCP/IP communications on your machine. You also need to have someone else running a version of enable Netris32 to play with.  You must decide if you want to be the Server (the person whose machine will be connected to) or the Client (the person who is going to connect to the other machine).

 

b_server.jpg (5373 bytes)

Server

You will need to make sure your settings are correct for network play.  If you want to be the Server, select Game > Network Settings from the menu, or press the b_network.jpg (5245 bytes) icon on the toolbar to bring up the TCP/IP Configuration dialog box shown below.  Make sure that the port setting under '(Server) Port for Clients to Connect To' is the same as that which the client will use.  Normally, you should not need to modify this.  If the port setting is correct, close the dialog box and select Game > Start Server from the menu or press the b_server.jpg (5373 bytes) icon on the toolbar.  If the server is running correctly, the toolbar icon should appear, and remain, sunken.

db_network.jpg (33873 bytes)

b_client.jpg (5323 bytes)

Client

If you want to be the Client, select Game > Network Settings from the menu, or press the b_network.jpg (5245 bytes) icon on the toolbar to bring up the TCP/IP Configuration dialog box shown above.  Make sure that the port settings under '(Client) Address of Server to Connect To' are the same as that to which the server is configured. Also make sure that the IP Address is set to that of the server to which you are connecting. If you are unsure of the correct IP Address, check with your system administrator.  When the settings are correct, close the dialog box and select Game > Connect to Server from the menu or press the b_client.jpg (5323 bytes) icon on the toolbar.  If the connection is running correctly, the toolbar icon should appear, and remain, sunken.

NOTE: You must start the Server before you start the Client...a client cannot connect to a server which does not exist.

Reconfiguration of the Network Settings is not possible while connected.  The Network Settings menu option will be unavailable, and the icon on the toolbar will be greyed.  In this mode of operation, configuration changes on either machine will result in both machines being updated so no single player can configure their game to give themselves an unfair advantage.

To disconnect from the network, simply reselect the menu option which enabled the network connection in the first place, or press the corresponding toolbar icon.


Options

b_preview.jpg (5164 bytes)

Piece Preview

The Piece Preview option allows you to see what piece will be next to appear on the game board.   Selecting Aids > Piece Preview from the menu, or pressing the b_preview.jpg (5164 bytes) icon on the toolbar, will toggle the piece preview display in the window by the side of the game board.
The image to the right shows the piece preview display as it appears to the right of the game board.

s_preview.jpg (6240 bytes)

 

b_lineup.jpg (5206 bytes)

Line Up

The Line Up option allows you to make sure a piece is properly lined up before dropping it.  Selecting Aids > Line Up from the menu or pressing the b_lineup.jpg (5206 bytes) icon on the toolbar will toggle line up display at the bottom of the game board.
The image to the right shows the line up display as it appears below the game board.

s_lineup.jpg (26462 bytes)

b_ghost.jpg (5074 bytes)

Ghost Mode

The Ghost Mode option allows you to see the outcome if you were to drop a piece at is current location and rotation.  Selecting Aids > Ghost Mode from the menu or pressing the b_ghost.jpg (5074 bytes) icon on the toolbar will toggle the display of a "ghost" piece on the game board.
The image to the right shows a "ghost" piece as it appears on the game board.

s_ghost.jpg (4012 bytes)

 

b_animations.jpg (5357 bytes)

Animation

 

The Animation option shows a dropped piece falling down onto the current board.   If this option is not selected, the piece will fall instantly and the next move will begin.  Selecting Options > Animation from the menu or pressing the b_animations.jpg (5357 bytes) icon on the toolbar will toggle the animation mode.

b_sound.jpg (5474 bytes)

Sound

 

The Sound option allows enable Netris32 to play sounds which are set up to work off your current sound configuration.  Selecting Options > Sound from the menu or pressing the b_sound.jpg (5474 bytes) icon on the toolbar will toggle the use of sounds during play.

b_highlight.jpg (5311 bytes)

Highlight

The Highlight option will highlight any completed rows briefly before removing them and moving on to the next turn.  Selecting Options > Highlight from the menu or pressing the b_highlight.jpg (5311 bytes) icon on the toolbar will toggle the highlight mode.
The image to the right shows two highlighted, completed rows.

s_highlight.jpg (4091 bytes)

 

b_speed.jpg (5448 bytes)

Speed

The Speed option allows players to configure the game speed.  Selecting Options > Speed... from the menu or pressing the b_speed.jpg (5448 bytes) icon on the toolbar will bring up the Game Speed dialog box shown below.  Players can switch speed increases ON or OFF, and also configure the initial and final speeds (in milliseconds).  The dialog box also allows players to specify at what intervals the game should speed up from its current speed towards its final speed.  When speed increases are ON, the game will increase by 50ms each interval.
When speed increases are OFF, the game remains at a constant speed throughout play.  The current game speed is shown at the right of the game board.

 

db_speed.jpg (27910 bytes)

b_level.jpg (4994 bytes)

Level

The Level option allows players to use levels to provide an extra challenge in both single player mode and in network and two player operation.  Selecting Options > Level... from the menu or pressing the b_level.jpg (4994 bytes) icon on the toolbar will bring up the Level Configuration dialog box shown below.  Players can switch the levels option ON or OFF, and determine the number of rows to appear at the beginning of a game.  Players can also determine the interval, in rows, at which the game moves on to the next level, and can specify how many free blocks are in the preset rows.  The game speed can be reset every time a new level is reached.

db_level.jpg (34231 bytes)

 

b_penalty.jpg (5416 bytes)

Penalty

The Penalty option allows use of penalties in the two player and network modes.   Penalties work by inserting rows randomly into a players board when the other player completes two or more rows.  Selecting Options > Penalty... from the menu or pressing the b_penalty.jpg (5416 bytes) icon on the toolbar will bring up the penalty dialog box shown below. Players can switch Penalty Mode ON or OFF, and specify how many empty blocks will be contained in each of the inserted penalty rows.

db_penalty.jpg (24168 bytes)

 

Penalties work as follows:
blah blah

Player One   Player Two
Completes 1 row - No affect
Completes 2 rows - One row inserted
Completes 3 rows - Two rows inserted
Completes 4 rows - Three rows inserted

 

b_highscores.jpg (5484 bytes)

High Scores

High scores are stored in the registry so that they can be recorded from game to game.   Selecting Options > High Scores from the menu or pressing the b_highscores.jpg (5484 bytes) icon on the toolbar will bring up the current high score list.  The high score list also provides a record of the number of rows reached and the number of pieces played, and keeps win-loss records for Two Player and Network modes.

db_highscores.jpg (32701 bytes)


Display

enable Netris32 allows players to configure certain aspects of the display to suit their own tastes.

 

b_bckgrnd.jpg (5518 bytes)

Load Backdrop

The Load Backdrop feature allows players to load a different backdrop in the main enable Netris32 window.  To change the main window backdrop select File > Load Backdrop... from the menu or press the b_bckgrnd.jpg (5518 bytes) icon on the toolbar.  You can then browse your computer, as shown below, and choose a bitmap (BMP) file to load as a main window backdrop.

db_backdrop.jpg (29612 bytes)

 

b_gmbckgrnd.jpg (5483 bytes)

Load Game Backdrop

 

The Load Game Backdrop feature allows players to load a different backdrop in the game board window.  To change the game board backdrop select File > Load Game Backdrop... from the menu or press the b_gmbckgrnd.jpg (5483 bytes) icon on the toolbar.  You can then browse your computer, as shown above, and choose a bitmap (BMP) file to load as a game board backdrop.

Toolbar

The toolbar can be toggled on and off by selecting View > Toolbar from the menu.

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